This can be done through online and offline and of course offline is accomplished through split-screen. The host controls the teammates, and the guest is the 4th character in the story that helps you complete your missions. IGN: When you say you can invite a friend to jump in at any time during your campaign, does this apply to Xbox Live and split screen? Cambiotti: Yes, the SP story campaign can all be played through co-op with a friend.
IGN: Will your friends be able to bring their created character over to your house on their hard drive or memory card and import it for co-op action? Cambiotti: You can bring over your customized character to play split-screen at your friend's house and continue to evolve him during that time. All dialogs and scenes remain completely intact in co-op. So yes, you can play the complete story in co-op with the help of a friend. IGN: Will the co-op gameplay now have dialogue during cut scenes (that was sorely missed in the first Vegas)? Cambiotti: As mentioned before, co-op was a major focus for us. This includes adding more skylights so your partner can fast-rope down onto terrorists and multi-level areas that allow your teammates to clear the lower level while you and your Co-op partner take on the terrorists on the upper level. This goes beyond adding a few doors here and there. There are more entry points so that no one is stepping on other's toes. The layouts accommodate more players in a given area. Our maps were designed from the ground up with co-op in mind. This time around we really wanted to put more emphasis on playing co-op. Jean-Pascal Cambiotti: Well, in the first Rainbow Six Vegas (RSV), all levels were created around the SP campaign. New camouflage, clothing and gear allow you to take customization to the next level.IGN: Give us an example from the new game that outlines how the structure of a level is geared more towards a co-op experience than what we saw from the first Vegas.
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